You can bypass the anti time cheat on most time-based events by setting your DS's clock to 11:59, then quickly starting the game and loading your save file, and letting the clock roll over to midnight while in-game. The reason why it works if the clock passes midnight while in-game, is because, this is actually the expected behavior: it works like that on real hardware, too. Maybe you meant this in more of a "not sure how to implement it" kind of way, but just in case, I figured it would be worth bringing this up again (if anything, the issue has better visibility on Github, anyway, and it'll be easier to track everything related to it on here.)įor everyone else, I'm fairly certain that melonDS simply doesn't handle RTC correctly, in a way where time advances as normal and no glitches happen, but games interpret the computer's time passing while the game is closed, as you having changed the clock on the DS. We might eventually make melonDS do its own time-keeping, not quite sure how to proceed tho
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